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# Possible values: intelligent, uart, none. # prebuffer: How many milliseconds of data to keep on top of the blocksize. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # nosound: Enable silent mode, sound is still emulated though. # cycledown: Setting it lower than 100 will be a percentage.
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# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) # 'max' will allocate as much cycles as your computer is able to # 'fixed #number' will set a fixed amount of cycles. # It usually works, but can fail for certain games. # 'auto' tries to guess what a game needs. # Setting this value too high results in sound dropouts and lags. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # Possible values: auto, dynamic, normal, simple. auto will switch to dynamic if available and # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. # To fit a scaler in the resolution used at full screen may require a border or side bars, # then the scaler will be used even if the result might not be desired. # scaler: Scaler used to enlarge/enhance low resolution modes. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! # frameskip: How many frames DOSBox skips before drawing one. # There is generally no speed advantage when raising this value. # though few games might require a higher value. # This value is best left at its default to avoid problems with some games, # memsize: Amount of memory DOSBox has in megabytes. # captures: Directory where things like wave, midi, screenshot get captured. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
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# machine: The type of machine DOSBox tries to emulate. # language: Select another language file. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. Resetmapper only works with the defaul value. # mapperfile: File used to load/save the key/event mappings from. # Possible values: lowest, lower, normal, higher, highest, pause. # pause is only valid for the second entry. Second entry behind the comma is for when dosbox is not focused/minimized. # waitonerror: Wait before closing the console if dosbox has an error. # autolock: Mouse will automatically lock, if you click on the screen. # Possible values: surface, overlay, opengl, openglnb, ddraw. # output: What video system to use for output. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # to use a lower full/windowresolution, in order to avoid window size problems.
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#Dosbox full screen windows 7 windows 10
# On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended # If you end up with small window on a large screen, try an output different from surface. # Using your monitor's native resolution (desktop) with aspect=true might give the best results. # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. It can reduce screen flickering, but it can also result in a slow DOSBox. # fulldouble: Use double buffering in fullscreen. # fullscreen: Start dosbox directly in fullscreen. # They are used to (briefly) document the effect of each option. # Lines starting with a # are comment lines and are ignored by DOSBox. (Please use the latest version of DOSBox)
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Code: # This is the configuration file for DOSBox 0.74-3.
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